Today in Year One Computing, the pupils continued their work on creating their own animated e-books. Last week they began designing digital stories, and today they returned to their saved work to develop their ideas further.
The children opened their previous files and explored the different pages they had already created. Using the arrows at the bottom of the screen, they were able to move backwards and forwards through their stories and think about how their animal characters could develop further. Many pupils added new ideas about what their animal likes to eat, where it lives, what it enjoys playing with and the sounds it might make.
A big focus of today’s lesson was learning how to add animation. The pupils experimented with the animation tools, testing different effects to see how pictures could move on the screen. They quickly discovered that animation can bring a story to life, and there were lots of smiles as characters began jumping, sliding and appearing across their pages.
The class also learned how to use play mode to watch their stories as a reader would experience them. This allowed the children to check their animations and see how the pages worked together as a complete digital book.
Throughout the session, pupils practised an important computing skill — saving their work. They learned how to save their files so that any new changes would overwrite the previous version, ensuring their progress was not lost.
By the end of the lesson, the children had extended their stories, added animation to their pages and enjoyed watching their creations come to life. We look forward to seeing how these imaginative animated e-books continue to develop over the coming weeks.